A workflow study, starting from a 3dscan, how far could I get on transforming the base mesh and textures into a new original asset. I thinks there is an amazing potential here. Props are adapted from another character so it is not well done, if I decide to really go forward with this character I will remake a lot of stuff, otherwise everything is temporary...
Original model here: http://ten24.info/sample-scan/
Did some study on Marmoset skin shader, somehow the result in the viewer is very different from the result in marmoset itself, maybe the export is messing with my maps...